In an interview earlier this year, FIFA Creative Director Gary Paterson conceded that it was getting harder and harder to increase the game play. So in a bid to keep the franchise fresh, a series of new elements have been introduced to make FIFA 12 even better than its predecessor.
In our demo time, we got to play a pre-alpha version of the game which means there's significant time to still make changes before it is ready for release. We had the choice of playing with either Arsenal or Chelsea and while elements such as opening entrance scenes and commentary had not yet been added, FIFA 12 still excels in the graphics department delivering us the detailed, realistic player animations which impressed us so much in FIFA 11.
The physical impact engine is the biggest change to FIFA proceedings. This encompasses more believable momentum when players are tackled, jostling and pushing/pulling to retrieve the ball, and getting rid of the jerks that plagued the previous game when going into a tackle. Even at this stage the results are impressive, Players you'd expect to win 50/50 challenges come out on top and you are highly unlikely to see smaller framed players like Samir Nasri being able out muscle someone like Michael Essien.
At set-piece occasions there is more room to assert your physical presence on proceedings. Interestingly that also brings a new dimension to heading with a greater variety of outcomes introduced both from a defensive and attacking perspective. This coupled with the Personality+ feature added in last year's game is another step to delivering lifelike game situations and scenarios on a more consistent basis throughout a match.
Another new element is the dribbling system, so you can expect a more precise turn radius compared to what felt like a jittery 360 dribbling mechanism in FIFA 11. The results of this was one of the stand out aspects from our time with the game. Players swiftly changing direction appears more fluid, so someone like Fernando Torres would be shown to maintain possession freeing himself from a congested space in a much smoother manner. Also when holding up the ball, players use this precision dribbling to keep the ball further away from the opponent.
If your defensive game takes a backseat when it comes to FIFA, the new tactical defending system means frantically hitting the tackle or pressing button will simply not be enough. With a greater emphasis on positioning, defenders are now unwilling to jump into tackles with more focus on keeping a good defensive shape . Block tackles also means being able to interrupt build-up play right up to the last second, however the ball will not always fall in your direction.
'True Injuries' has also been introduced and along with the physical impact engine should produce more realistic outcomes to tackles whether it's an ambitious lunge at an opponent or just a simple trip. There were no great examples of this in our time with the game, so it's difficult to comment on how effective it is as a feature.
In our demo time, we got to play a pre-alpha version of the game which means there's significant time to still make changes before it is ready for release. We had the choice of playing with either Arsenal or Chelsea and while elements such as opening entrance scenes and commentary had not yet been added, FIFA 12 still excels in the graphics department delivering us the detailed, realistic player animations which impressed us so much in FIFA 11.
The physical impact engine is the biggest change to FIFA proceedings. This encompasses more believable momentum when players are tackled, jostling and pushing/pulling to retrieve the ball, and getting rid of the jerks that plagued the previous game when going into a tackle. Even at this stage the results are impressive, Players you'd expect to win 50/50 challenges come out on top and you are highly unlikely to see smaller framed players like Samir Nasri being able out muscle someone like Michael Essien.
At set-piece occasions there is more room to assert your physical presence on proceedings. Interestingly that also brings a new dimension to heading with a greater variety of outcomes introduced both from a defensive and attacking perspective. This coupled with the Personality+ feature added in last year's game is another step to delivering lifelike game situations and scenarios on a more consistent basis throughout a match.
Another new element is the dribbling system, so you can expect a more precise turn radius compared to what felt like a jittery 360 dribbling mechanism in FIFA 11. The results of this was one of the stand out aspects from our time with the game. Players swiftly changing direction appears more fluid, so someone like Fernando Torres would be shown to maintain possession freeing himself from a congested space in a much smoother manner. Also when holding up the ball, players use this precision dribbling to keep the ball further away from the opponent.
If your defensive game takes a backseat when it comes to FIFA, the new tactical defending system means frantically hitting the tackle or pressing button will simply not be enough. With a greater emphasis on positioning, defenders are now unwilling to jump into tackles with more focus on keeping a good defensive shape . Block tackles also means being able to interrupt build-up play right up to the last second, however the ball will not always fall in your direction.
'True Injuries' has also been introduced and along with the physical impact engine should produce more realistic outcomes to tackles whether it's an ambitious lunge at an opponent or just a simple trip. There were no great examples of this in our time with the game, so it's difficult to comment on how effective it is as a feature.
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